Blast off and battle 11 unique bosses.
Choose power ups wisely to boost your firepower or defenses.
Find gaps in swirling shot patterns or use cover to your advantage.
Precise touch controls with sensitivity setting from relative touch to virtual joystick.
All 4 power ups are stackable, they absorb enemy shots and can also be used to ram enemies.
Front Pod – A familiar sight in any SHMUP, never as good as the original but still fun.
Heavy Cannons – Twin slow but powerful plasma cannon.
360 Lasers – Guns that mirror your movement allowing 360 aiming.
Orbs – Zen calm spinning orbs that protect you.
Collect stars to power your beam weapon, more stars means longer beam duration.
5 Difficulty settings (default is 2). At higher levels enemies are tougher but more rewarding, both score and number of stars dropped scale with difficulty. Beam weapon deals double damage at higher difficulty levels.
Unlimited continues lets you practise or push through tougher bosses, but beware each time you continue your score is reset to 0.
High scores leaderboard.
Bonus x2 x3 up to x10 is awarded for defeating each Boss.
Each enemy is worth 10 points, increasing to 25, 50 or 75 points at higher difficulty levels.
Each boss is worth 1000 points, increasing to 1500, 2000 and 2500 at higher difficulty levels.
Each star is worth 2 points, increasing to 3, 4 or 5 at higher difficulty levels.