Timbertales is a fantasy turn based hex field strategy game. I wanted to create a game with the feeling of classical games like Battle Isle or Civilization. I don’t wanted to create another war game in this “world war” genre, so we decided for a fantasy approach with animals 🙂 In Timbertales you will first have to draft an army before start a game or mission. Unlike other turn based strategy games you will not have to produce units in game. Its more based on a table top strategy game approach. While processing through the game you will be able to unlock new units for drafting and collect them. If you enter the game we have a classic hex tiled map. You will have to move your units around the map and clear out different map objectives or destroy all enemy units. Every attack is handled instantly so you will see the results as fast as possible and you are able to plan your next steps immediately. We also provide special abilities for many units so you can make the choice for just attacking or using special abilities like heal or a more powerful kind of attack. There will be different play modes available for solo playing and of course multiplayer. To spice things even more up, the maps in multiplayer and challenge mode will provide optional objectives for tactical decisions. For example on the plague of insects map you can destroy an insect hive. If the hive is destroyed the insects will come out and damage all enemy units. Securing those objectives can be a good strategy, but maybe also opens up your base for an enemy attack.
At the moment Timbertales is in a closed beta state. I spent a year of development time and budget into the game already. The game will take me two more months to be releasable, unfortunately my budget is depleted. So I decided to start a Kickstarter project. If you are interested in turn based strategy games you definitely should give this game a try.
I would love to find new supporters and fans. Don’t hesitate to contact me in case of feedback, access to beta or questions.